This is to prevent them from moving towards a distant battle on their own, which often leads to them dying without utilizing their special ability. * The retaliation range has been reduced significantly on many special ability units. This changes the order of the stance buttons in the UI to match HWR (Aggressive/Evasive/Neutral) or hw1c (Aggressive/Neutral/Evasive). * Added an option to change the Stance Buttons Order. (Harvesting buff to better balance hw2's ability to dock heal fighters and corvettes for free) Total resource class unit caps have also been increased accordingly. * Weapon Accuracy vs corvettes 0.24->0.08 * Damage vs corvettes 0.2->0.16 (performs the same, but more consistently after the tracking speed buff) * Now required to unlock bombers in multiplayer, like hw1c. * Can now be activated without full energy.Īttack Bomber's Plasma Bomb Launcher Research: * Weapon Accuracy vs corvettes 0.24->0.06 * Fighters and corvettes in evasive stance now do 20% less damage (Aggressive 120%, Neutral 100%, Evasive 100%->80%). * Sajuuk's hyperspace transit and recovery times now match the Dreadnaught, previously it was very slow. * Fixed the player colors on the Kushan Destroyer ion turrets. They can now hold a total of 66 units, which appears to be the max in the HWR engine. * Increased the unit limits for the Capital Phalanx, Frigate Line, Fighter Screen, and Wall strike groups/formations. * Other than cruisers, all captured units can now be retired immediately like hw1c. * Fixed an issue where Ion Frigates wouldn't always align verticaly with their target.
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